Game designer Naomi Clark joins us to talk about Consentacle, her two-player card game about consent and pleasure across very different bodies. We talk about making games in a pandemic, desire in dystopia, two-player dynamics, and the joys of flirting over your hand.
Find Consentacle here.
With Naomi Clark
Naomi Clark has been designing and writing for video games for over twenty years, from construction games and toys for LEGO.com to workplace sitcom games, economic sims and educational games. She started designing non-digital games a few years ago, and the result was Consentacle, a two-player cooperative card game where an alien and a human seek communication, trust, and mutual pleasure. She teaches game design, user research methods and the history of independent roleplaying at the NYU Game Center, where she is Chair and faculty. You can find Naomi’s writing about games in her textbook, A Game Design Vocabulary (co-authored with Anna Anthropy) and in collections like Queer Game Studies and Videogames for Humans.